Deliver the Next Hit On Time and Within Budget
The transformation of media and entertainment into the digital age has been driven by advances in digital recording, computer gaming, animation, rendering, and the use of special effects. All the bytes representing music, movies, as well as complex models, textures, and terrains used in games and movie animation continuously impose a need for greater amounts of storage.
Previously, movies were shipped to theaters in a bulky reels. With the change to digital format, movies are now being delivered as a file to movie theaters for screening. This requires that security and control over data is strong, as any breach could result in a movie ending up on the Internet.
When storage is replaced, the movement of data that resides within the existing storage infrastructure to new storage requires fine-grained control over not only what gets moved, but also how it is structured and accessed. The structure and access components of file system design is critical in special effects or game development as it enables a highly collaborative development and testing environment.
Time is money. The ability to move data between stages of production quickly is critical to prevent gaps in schedules due to downtime from not having the key files to process. Positioning the digital video files correctly in storage for review and editing once initial production is completed is essential as missing or out of sequence files can increase cost and the risk of production delays.
Ensuring the smooth movement of large production files generated in the production of media to backup systems can be a challenge to accomplish. With narrow windows in which a backup can be completed the potential for missing data or not completing a backup is higher. The ability to move large production file to backup systems as fast as possible is necessary to prevent issues. Recovery of data back to production systems is equally important.